Or if you think about it as someone taking a black marker pen and drawing a line around your midriff, that would be a single 'loop' which 'cuts' around your body following your contours, dips and general shape. It has a number of different functions in terms of how it edits a mesh, but the basic one is to simply cut a 'ring' or ' loop' around the mesh in a particular direction.ĭesign note: A 'loop' is basically a cross-section of an object. Now that we're in Edit mode, an essential tool for most modeling jobs is something called a " Loop Cut". Notice also that entering EDIT mode has changed the Tool Bar buttons a different set of tools are now available when in this mode to assist editing the mesh 'Loop Cuts' and dividing the mesh ^ Select the object with " RMB" and press " TAB" to enter edit mode - don't forget to MMB scroll to zoom in so you can see the mesh more clearly. You can also toggle selecting/deselecting all objects by pressing keyboard " A" Try RMB selecting the other objects to see what should happen when selecting an object the objects outline changes to a light pinkish colour. So in the Work Zone area Right-Mouse-Click ( RMB) the box object and then press the " TAB" key (on the left hand side of your keyboard, above "Caps Lock").ĭesign note: if the object is already selected nothing will appear to have happened. To get in to edit mode we first need to make sure to the mesh object is selected (if there were more than one mesh in a scene Blender will toggle edit mode based on the last object selected). ![]() This gives access to a number of tools and actions that allow the mesh to be cut, shaped and manipulated to create the desired general structure of an object. Most of the work done to the mesh itself is done in " Edit Mode". Switching to 'Perspective Mode' (NumPad 5) so the model can be seen properly as its made - this helps you see the shape of the object in correct perspective 'Edit' mode and editing the mesh object ^ Remember at all times that you can use the various key and mouse combinations mentioned previously to control your movement around the work zone, using those, manoeuvre the view around so you're looking at the mesh from the side similar to that shown below (MMB drag the screen), and zoom into it (MMB scroll). ![]() Before beginning we need to switch to ' Perspective Mode' so the mesh can be seen correctly as it's being made from the " View" menu under the 3D Work Zone area click " View > Perspective" - note the keyboard shortcut key " NumPad 5", pressing that toggles (switches) between 'perspective' and 'flat' mode ("Orthographic").ĭesign note: if you loose track of the object on screen press " C" to "re-centre" the scene which should bring the view camera back to looking at the object centre screen. Switching to "Perspective" mode ^įirst things first. In case you can't see the object just create a 'new' file by clicking " File > New" from the Header area menu - Blender will prompt you to " Erase All", click that to confirm, and a brand new default scene will load with cube centre stage with a light and camera objects to the sides of that. There's no need to add any new objects to the scene for this project, it will all be made using the cube 'primitive' shape available in the default scene. ![]() With that said, the best way to learn Blender is to just get stuck in and dirty, so that's what we'll do.
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